Post without words #10

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Factorization diagram card redesign: feedback welcome!

After getting a printed set of factorization diagram cards, I decided there were a few design tweaks I wanted to make. I’ve gone through a few iterations and I think they are definitely better now. Here are some representative samples (namely, 6, 13, 21, 29, and 30):

The changes I made include:

  • Better color scheme (at least I think so!)
  • Primes now have a visual representation that does not depend on color (though the color is still meaningful). For example, 29 is represented by an outer shell with two half-circles (representing the 2) and a trio of triangles (representing 9, that is, three threes).
  • The triangle representing 3 is flipped upside down so it never intersects with anything.

I’d love to hear any and all feedback! Modulo any final tweaks I plan to make sets available for purchase soon.

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Post without words #9

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Post without words #8

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Post without words #7

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Making tessellations

I just received my copy of Tessalation!, a great new book written by Emily Grosvenor and beautifully illustrated by Maima Widya Adiputri, which I helped fund on Kickstarter. It’s about a girl named Tessa who goes exploring in her backyard and finds all sorts of patterns, represented as fun tessellations. I’ve already had a lot of fun reading it with my four-year-old.

Most of the other math blogs in the blog tour for the book release are about early childhood math education, so I thought I’d write something in a slightly more advanced vein, exploring a bit of the underlying mathematics of making tessellations. My hope is that you’ll learn some things and also come away with ideas of new kinds of tessellations to explore. There is way more than I could ever fit in a single blog post (if you want to explore more, John Golden has a great list of resources on Math Hombre), but let’s see how far we get!

Regular polygons

Let’s start with using regular polygons (that is, polygons whose sides and angles are all equal) to tile the plane. Most everyone is familiar with the idea that we can do this with regular (equilateral) triangles, regular quadrilaterals (i.e. squares), and regular hexagons:

  • Every vertex of an equilateral triangle has an angle of 60^\circ, so six triangles can meet around every vertex to make a total of 360^\circ.
  • Four squares meet around a vertex to make a total of 4 \times  90^\circ = 360^\circ.
  • Three hexagons meet to make a total of 3 \times 120^\circ =  360^\circ.

In addition, the triangle and hexagon tilings are closely related, since we can get one from the other by subdividing the hexagons:

It’s easy to see that these are the only regular polygons that will work: regular pentagons have angles of 108^\circ, which does not evenly divide 360^\circ. And anything with more than six sides will have angles bigger than 120^\circ, so more than two of them will not be able to fit around a vertex.

Modifying a square tessellation to make your own

Now, as explained in the back of Tessalation!, and as reproduced in this blog post on Kids Math Teacher, we can take a square tessellation and modify the squares to produce more intricate tessellations which still follow the same underlying pattern. In particular, if you add some shape to one side, you have to remove it from the opposite side, and vice versa. For example, beginning with a square, we might change the right side like this:

But if we do that we need to change the left side in a symmetric way:

Now the altered squares will still line up in a row:

Likewise, we can make symmetric modifications to the top and bottom, like so:

The resulting thingy can still tile the plane:

Ants on donuts

So far so good. But if we take a step back to think about what’s really going on here, a whole world of possibilities opens up.

What we’ve really done with the square is match up certain edges, so that matching edges always meet in the tessellation.

Here I’ve marked the top and bottom edge both with a single arrow, and the left and right edges with a double arrow. (I’ve also put a letter “P” in the middle; I’ll explain why later.) In the tessellation, corresponding markings always have to match up. Like this:

Now, instead of matching up the edges of a bunch of copies of the same square, we can think about taking one square and gluing matching edges together. First, we glue the top and bottom edges together, resulting in a cylinder; then bend the ends of the cylinder around to match up the left and right edges, resulting in a torus (a donut shape).

Now imagine a very tiny ant who lives by itself on the surface of the torus. The ant is so small that it can’t tell that the surface it lives on is curved. To the ant, it just looks flat. (You may know some tiny creatures in a similar situation who live on a sphere.) Unlike those tiny creatures on the sphere, however, the ant has nothing it can use to draw with, no objects to leave behind, etc., so it has no way to tell whether it has ever been to a particular location before. The ant starts walking around, exploring its world. Occasionally there is a straight line drawn on the ground, extending off into the distance. Sometimes it finds places where two lines cross at right angles. Sometimes it finds places where the ground is black, and after making some maps the ant realizes that these places are shaped like a giant letter “P”. After exploring for quite a while, the ant thinks its world looks something like this:

Or perhaps it lives on a torus? (Or an infinitely long cylinder?) The point is that there is no way for the ant to tell the difference. The ant cannot tell whether there are infinitely many copies of the letter “P”, or if there is only one letter “P” that it keeps coming back around to. So a square tessellation is “what a torus looks like to an ant”, that is, what we get if we cut open a torus and glue infinitely many copies together so that each copy picks up exactly where the previous copy left off.

But there are lots of ways to cut a torus open so it lays flat! And all of them will produce some shape which tiles the plane just like a square. This is another way to think about what we are doing when we modify matching edges of a square—we are really just cutting the torus along different lines.

Onward

This blog post has gotten long enough so I think I will stop there! But I plan to write another followup post or three, because we have only just scratched the surface. In the meantime, I will leave you with some things to think about. First, what if we match up the edges of a square in a different way?

This is almost like the square from before, but notice that the arrow on the top edge is flipped. This means that we can’t just stack two copies of this square on top of each other, because the edges wouldn’t match:

But we can stack them if we flip one of the squares over, like this:

Finally you can see why I included the letter “P”—it lets us keep track of how the square has been flipped and/or rotated.

Can you complete the above to a tiling of the whole plane? What do such tessellations look like? Is it still possible to modify the edges to make other shapes that tile the plane in the same pattern?

How about this square?

Or this one?

Or this one?

And what about triangles and hexagons? What are different ways you can match up their edges to make tessellations? (Related challenge question: when we glue opposite pairs of sides on a square, we got a torus. If you glue opposite pairs of sides on a hexagon, what shape do you get?)

Happy tessellating!

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The route puzzle

While poking around some old files I came across this puzzle:

(Click for a larger version.) I didn’t make it, and I have no idea where I got it from (do you know?). But in any case, wherever it comes from, I think it’s a really great puzzle. I did find the number that can make it through the diagram, but I never did completely finish proving that the solution is unique.

Can you solve it? Let’s see if we can prove it together. Please don’t post the number in the comments. But please do post proofs that certain combinations of nodes are impossible. For example, you might post a proof that no triangular number can be one more than a prime; that would mean the leftmost path is impossible.

Posted in arithmetic, challenges, number theory, proof, puzzles | Tagged , , , , , , | 7 Comments