Tag Archives: recurrence

Computing optimal play for the greedy coins game, part 4

Last time I explained a method for computing best play for instances of the greedy coins game, which is feasible even for large games. This general approach is known as dynamic programming and is applicable whenever we have some recursively … Continue reading

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Computing optimal play for the greedy coins game, part 3

In a previous post we saw how we can organize play sequences in the greedy coins game into a tree. Then in the last post, we saw how to work our way from the bottom of the tree upward and … Continue reading

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Computing optimal play for the greedy coins game, part 2

I want to explain in more detail how we can think about computing the best possible score for Alice in the greedy coins game, assuming best play on the part of both players. I glossed over this too quickly in … Continue reading

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Computing optimal play for the greedy coins game

Recall the greedy coins game, in which two players alternate removing one of the coins from either end of a row, and the player with the highest total at the end is the winner. What if we wanted to play … Continue reading

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