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# Monthly Archives: May 2017

## AlphaGo

Many of my readers may have already heard about AlphaGo, a computer program developed by Google DeepMind which plays the ancient board game of Go. Developing a program to play Go is not that big of a deal—the first such … Continue reading

## Computing optimal play for the greedy coins game, part 4

Last time I explained a method for computing best play for instances of the greedy coins game, which is feasible even for large games. This general approach is known as dynamic programming and is applicable whenever we have some recursively … Continue reading

Posted in computation, games, recursion
Tagged coins, dynamic, game, optimal, play, programming, proof, recurrence, strategy, tree, two-player, zero-sum
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## Computing optimal play for the greedy coins game, part 3

In a previous post we saw how we can organize play sequences in the greedy coins game into a tree. Then in the last post, we saw how to work our way from the bottom of the tree upward and … Continue reading

Posted in computation, games, recursion
Tagged coins, game, optimal, play, proof, recurrence, strategy, tree, two-player, zero-sum
2 Comments